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 Patch 111

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solarlord
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PostSubject: Patch 111   Tue Apr 27, 2010 2:58 pm

fugen said:

Warriors,

Please note that we will begin patching momentarily. We expect the patch to take one hour total.

Patch Notes for Patch 111

-Monster damage fixed (should be comparable to mobs on NSIP)
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Flameberg
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PostSubject: Re: Patch 111   Tue Apr 27, 2010 3:14 pm

GL :p
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Athena96
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PostSubject: Re: Patch 111   Tue Apr 27, 2010 4:05 pm

Woohoooo Sad
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Risky
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PostSubject: Re: Patch 111   Tue Apr 27, 2010 6:40 pm

happy grind in Tibet now xDD
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Flameberg
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PostSubject: Re: Patch 111   Tue Apr 27, 2010 6:46 pm

BP bugged, patch 112 now
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-MurongXian-
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PostSubject: Re: Patch 111   Tue Apr 27, 2010 7:04 pm

BP bugged as in?
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PostSubject: Re: Patch 111   Tue Apr 27, 2010 7:07 pm

can't nuke in BP at patch 111

Spoiler:
 
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Hell_Spear7
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PostSubject: Re: Patch 111   Tue Apr 27, 2010 8:16 pm

can't nuke? o.O

*heads towards bp*
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PostSubject: Re: Patch 111   Wed Apr 28, 2010 8:50 am

wahahahaha...

some experience on new tibet...
mob deal more dmg now but still quite easy... ermm
some said 9-13/1k hp leech is enough.. i tried.. hp still drop slowly when 4 mob gang u up..
green needle lady seem to deal with large dmg... i went in with 13/1k... hp drop till 1/2 after 3 mob...

whereas yellow/orange mob, my hp drop very slow...
changed to 14/1k, hp always full without problem...

hyb's scales/mud/redbull/dragon whatever u call it... its good...hp still drop very slow...but apparently need healing now for hyb... mine 100% all the time with hyb's scale buff.

nukers can deal more dmg or reach dmg cap (65k) on mob.. and mob have low ck def now. died in 4-5 nukes whereas last time need more nukes.

this patch seem to hit healers more... they got no scale buff... so their hp drop rather faster.. more healing needed...

the hp of the mob seem to be the same... not much different
they start drop Hermit level orange weapon with 2 slot.. haven see any PS 2 slot yet.

ermm... solar become more n more handsome... whahhaahahahahah
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PostSubject: Re: Patch 111   Wed Apr 28, 2010 9:31 am

yeah I saw 2 slot Hermit wep too Smile
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PostSubject: Re: Patch 111   Wed Apr 28, 2010 10:09 am

it's fine with 14/1k... hp is stable at 99% and 100%.

with 2x7/1k orns, don't even require to use unseal conq epi, hp trinket and hp hat.

i've tested with ps10 mobs... orange for me.. 'miao fist axe' or something like that.. hp is still 98, 99 though they gang, but got alot of ew.
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PostSubject: Re: Patch 111   Wed Apr 28, 2010 2:14 pm

As a nuker i use str/wis build, and before patch that worked hell goodies..
but even after patch mobs hit now 100-150 dmg per hit and i only get like 300 hp back each time i nuke so if in big gang and, or rage i will suffer alot now...

- this is without buffs
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PostSubject: Re: Patch 111   Wed Apr 28, 2010 8:07 pm

solarlord wrote:
ermm... solar become more n more handsome... whahhaahahahahah

Poor solar everyone is avoiding to comment on this ^^

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PostSubject: Re: Patch 111   Wed Apr 28, 2010 9:09 pm

Peachy wrote:
solarlord wrote:
ermm... solar become more n more handsome... whahhaahahahahah

Poor solar everyone is avoiding to comment on this ^^

what's there to comment? we all know it's not true Rolling Eyes
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PostSubject: Re: Patch 111   Thu Apr 29, 2010 8:38 am

i will edit ur post popo to:

"what's there to comment? we all know it's true"

wahhahahah
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