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 Patch 64

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solarlord
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PostSubject: Patch 64   Thu Dec 18, 2008 8:29 am

Bluflash said the next patch

At the earliest, tonight. It could easily be pushed though.



hope it fix something
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Chi-Princess
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 9:18 am

whats is that about??
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[PT]
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 11:23 am

maybe LF and exp for actives...
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Chi-Princess
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 1:09 pm

yeah i hope u r right Razz
Adv LF Smile))
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Flameberg
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 1:29 pm

I hope refinement material 6 7 8 and refinement pill -_-
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solarlord
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 1:36 pm

yah hope they change LF so i will use LF to hefei instead of summon
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Flameberg
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 1:38 pm

btw where did u find it solar? I can't find it at forum, not stickied?

edit: searched it whole forum and still can't find it
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alachas
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 2:43 pm

i cant lounch 9D exe louncher... * Failed to conect to upgrade server *
I know it can be coz of pach but...
Its been like this for ... hmmm... 13hours..
Any goos reason why i cant logg in?
PS:no probs with pc or internet.. Just acclaim
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 2:49 pm

forgot sorry... hehehe but server is down now...
bluflash said:
"Server will be down for a short time while we launch a fix patch to correct some of the bugs from the previous patch."
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 5:02 pm

Hello Players, here is the current list of bugs that are known. Bugs
are still being found, so if one is missed please contact me via
Private Message and I'll update this list. This is an attempt at
keeping the forums clean and an attempt at keeping all players
informed.


Please take to note that such things happen. That it is being
worked on, and will be fixed in a timely manner. Thank you for
understanding. Enjoy the game please.


Current Bugs


- Loss of xp on skills cheng 11 and up.

Looking for a way around this for the time being.


-Trade bug is still in effect.

Being worked on. Need a bit more feedback.



-Def bug is still in effect.

Being worked on. Need a bit more feedback.


-Smashes cheng 11 and up do 0 dmg.

Being looked further into.


-The 6th refinement still isnt working.

Need some feedback on this. (some people are saying it worked.




Those are all the bugs that are found right now. Be it, by VGMs or
by regular players. Like I said before please send me a private message
and I will update this list. Thank you for your cooperation.

DO NOT USE SMASH OR NUKE!
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Flameberg
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 5:46 pm

more add ^^


-Secondary weapon has more damage than main weapon.
Not to sure this is a bug, but all will be confirmed when I send this list to a GM.

-Old weaps do more damage than new weaps.
Not too sure about this either, again it will be confirmed when I send this list.

-500% refinement potion not working.
Need more feedback. Please message me with your input about this.

-New clan skills arent given even though paid for.
Not sure if this happens to everyone but for those it has happened to, it will be brought to the GM's attention.

-Hybrids dmg decreaser buff bugged
Ok. Any other hybrids can give me more feedback on this.

-HD energy absorber work for 3 sec correctly, after decrease our HP/VE
More feedback please.

-can't use the new event pills at the same time.
Not sure thats a bug. But I'll look into it.
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Darakhoranon
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 6:43 pm

Ok, here are the bugs (supposedly... Wink ) fixed by patch 64:

Modifications
1. Trade bug - Fixed
2. Wardrobe equipment bug - Fixed
3. Cash item inventory interface -Fixed
4. 2nd lightfoot skill bug(can not level up after cheng 10) -> Fixed
5. Event bug: can not use 6th refinement item -> Fixed
6. New skill effect display bug-> Fixed
7. New weapon equip limit display-> Fixed


And - surprise, surprise - here's patch 65:

Modification

1. Trade Bug -> Fixed (not fully fixed by patch 64)
2. Skill bug for smashes-> Fixed
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birdman
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 11:32 pm

Hmmm Flameberg, with me the absorb only absorbs VE 1st 2 *absorbtions* but HP for all 10(2k HP) If i need VE i just use for 2 sec and then stop it Razz only get like extra 200VE i think
Edit : This is before these 2 patches today, havent tried since yesterday
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Flameberg
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PostSubject: Re: Patch 64   Thu Dec 18, 2008 11:54 pm

that's no my writing >.< I just copy paste
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PostSubject: Re: Patch 64   Fri Dec 19, 2008 12:46 am

an now patch 65 already
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