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 Patch 86

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Wikked
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PostSubject: Patch 86   Wed Aug 12, 2009 2:36 pm

Acid posted this about the patch:

Hi all,

Patch 86 Notes:

1. Blacksmith NPC Ornament (New) HorseHair Thread fixed
2. Liao Dong Mob Spawn rate increased
3. Bug which showed refinement level as wrong -> Fixed.

Thanks,
Acid

Anyhow, I noticed that we have guards (again) in bp - but then again, they always show up after new patches, but these ones werent clan guards but imperial guards. Are they here to stay? I would love that.

And i also notice that some ppl have a new symbol below their name when i select them. But, as always, when you put the cursor on top of it, the text box is empty.

Have fun all
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solarlord
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PostSubject: Re: Patch 86   Wed Aug 12, 2009 4:29 pm

cool... anyone know if the nuker ck dmg cap is permanent? as in there will be no cap or will they cap it again?
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PostSubject: Re: Patch 86   Wed Aug 12, 2009 4:39 pm

no idea


sorry bro

but I think it's permanent coz if they make it more than now

nuker will overpowered for ever !!
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-MurongXian-
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PostSubject: Re: Patch 86   Thu Aug 13, 2009 1:49 am

If I am not mistaken, the boxes underneath the character's name indicates the different types of resistances they have currently... these resistances include those from the mastery & of course from skills...
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PostSubject: Re: Patch 86   Thu Aug 13, 2009 5:10 am

You're right Murong.

A VGM said the following:

Yin = red | Yang = yellow | Body = green | Soul = blue.

As for the dmg cap, I think its here to stay and, honestly, Im not against it. The dmg cap isnt the problem, the problem is the insane amount of damage nukers do. And no, it isnt the same. If mobs (and players also) could have more ck def, there wouldnt be such a problem. I have very low ess and wis on my hyb and i do the same dmg with my nukes than with my normal smashes. And we all know it isnt possible for a non ck char to get any decent ck def while everyone can get pvp def cap with no problems...

I dunno if any of you ever tried this, but the normal def smash (from warriors) or nuke (from hybs) doesnt do practicaly anything to a mob. But, if you use the def nuke (from beggar hybs - their nuke reduces both normal and ck def), you do much more ck dmg to mobs.
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PostSubject: Re: Patch 86   Thu Aug 13, 2009 8:49 am

yah.. the def smash or even ar smash do nothing to the mob...
its really useless on pve althru i still use it trying to make myself think it works

i read the forum that now the yysb will increase your dmg in pve too.. like for example 800 more dmg if i'm right.

so now warriors are not that useless... a total of 1200 dmg added on a role...

as for the ck dmg... it shouldnt be capped as in they should have high dmg to kill mob faster so that not to run as much as possible. but right now, they dun even need to run at all...

with those shield, def and buff, they can tank better than warriors haha

however, the dmg is too high now.. 50-60k per mob is ard twice as high as warriors...
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Flameberg
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PostSubject: Re: Patch 86   Thu Aug 13, 2009 10:20 am

Risky wrote:
no idea


sorry bro

but I think it's permanent coz if they make it more than now

nuker will overpowered for ever !!

nuker ck should be capped, talked with Acclaim Sparda before patch, but dunno

edit:
Wikked wrote:

As for the dmg cap, I think its here to stay and, honestly, Im not against it. The dmg cap isnt the problem, the problem is the insane amount of damage nukers do. And no, it isnt the same. If mobs (and players also) could have more ck def, there wouldnt be such a problem. I have very low ess and wis on my hyb and i do the same dmg with my nukes than with my normal smashes. And we all know it isnt possible for a non ck char to get any decent ck def while everyone can get pvp def cap with no problems...

not that, but healer and hybrid (maybe warrior too) still got CK cap on last patch where nuker don't have it >_>
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PostSubject: Re: Patch 86   Thu Aug 13, 2009 3:18 pm

Wait wait, my point is that mobs should have more ck def... that way, there wouldnt be any 60k hits and so. My intention isnt defending nukers... I kind of hate them now. They are overpowered in both pve and pvp. No need to explain this. But if they want to do things right, they should fix the class as a whole not limit def or dmg. If so, why should a class be to do 60k dmg but it isnt allowed to do it. In my opinion, the class shouldnt be able to do 60k dmg in the first place.

Whats the best dmg for a warrior? 30k?
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PostSubject: Re: Patch 86   Thu Aug 13, 2009 5:54 pm

on average for warrior is ard 20-30k i suppose...
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PostSubject: Re: Patch 86   Fri Aug 14, 2009 10:29 pm

affraid


Last edited by K4karoto on Sun Aug 16, 2009 5:10 am; edited 1 time in total
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PostSubject: Re: Patch 86   Sun Aug 16, 2009 12:00 am

Wikked wrote:

Whats the best dmg for a warrior? 30k?

not quite true, not even half Razz
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PostSubject: Re: Patch 86   Tue Aug 18, 2009 9:10 am

i dunno how he do it... maybe rage + masteries + smash straight with after it...
i've been a warrior so long never hit more than 40k i think... on a yellow mob
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PostSubject: Re: Patch 86   Tue Aug 18, 2009 6:13 pm

maybe the def decrease smash actually works on this mobs Very Happy
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PostSubject: Re: Patch 86   Wed Aug 19, 2009 9:04 am

i doubt so.. hahaha
any other clans' warrior hit 60k before on a white or higher mob?

like HD,SF,LOB?
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PostSubject: Re: Patch 86   Sat Aug 22, 2009 7:56 pm

perhaps it's because of pole, I think in Pandora forum got another 60k hit by Jerry, I can look for it later.
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