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 Master and pupil system

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solarlord
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PostSubject: Master and pupil system   Tue Aug 18, 2009 3:13 pm

hi all,

i saw this system just available in taiwan version. so i think it's good to post it here too...
i will translate from the official taiwan website

general knowledge
at SM1, you are required to do a quest to become a master
when you become a master, your status of a pupil will automatically cancel. it's to say a player can only become a pupil of someone else only until SM1.

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condition to be in the system

- in order to establish the relationship, both players must be atleast 13 lvl apart.
- black and white cannot establish the relationship, but same side different clan are able to establish.
- a master can have more than 1 pupil and buff will be given to the relationship ( i will come into the stat of the buff later), however, the buff will be gone if the pupil leveled to SM1
- established relationship, the contribution point will increase even if the relationship is broken after the pupil reach SM1
- once the relationship is established, you can only disown the pupil or the pupil can leave the master after 72 hrs.
- if the master does not have a pupil, he will not benefit anything even he did the quest to become a master.
- after you become a master, there is a icon "shi" (master) on top on ur char.



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functions
- the pupil will grind and quest to earn point for himself and the master
- the master will not be able to gain any point by grinding except from the pupil
- the master is able to use these points to buy things for the student and himself
- when the points reach certain level, the master and pupil will have a quest to do together to promote to adv relationship
- after doing the quest, the contribution point will increase.
- there are 3 kinds of pupil (level 1, 2, 3)
- the pupil can proceed to lvl his pupil status to 1, 2, 3. The stat of the buff will increase when they level their status.
- the pupil will not be able to buy anything using the contribution point, only the master can buy for himself and pupil.
- the stat of the buff


the stat above are for level 2 relationship
stats are hp/ve +205, AR and CK AR +108, coin drop rate +10%, movement speed +10%


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contribution point

remember we often see 3 chinese character beside the player? "blood count, combined, destroy"
this is where it come from....

when the master and pupil are online at the same time,

- "destroy" - after killing 50 mobs each, the xp on each mob will increase 2-5times higher. after 1000 mobs each, the xp of each mob is 10 times higher

- "combined" - after both "destroy" points reach a certain level, both of them will get a special buff which increase the blood count by 50% more

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encouragement from the master

- by using the contribution points, the master can buy something that is not available in any npc/drop to the pupil and only tradeable to the pupil.
- after becoming a master, you can give yourself a nickname and it cannot be changed anymore.
- you can hide or show the nickname by using the option window...


(source: 9d taiwan version http://www.9ds.com.tw/news-event/2009/event_090818.html)

phew... finally wrote finish whahaha...btw the guy holding a PS1 staff... hahaha
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TheLastChar
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PostSubject: Re: Master and pupil system   Tue Aug 18, 2009 4:43 pm

this sounds quite intresting:o
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ace69
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PostSubject: Re: Master and pupil system   Tue Aug 18, 2009 6:40 pm

I like the sound of the that Very Happy
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Peachy
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PostSubject: Re: Master and pupil system   Tue Aug 18, 2009 9:32 pm

The stat of the buff is not bad... Solar! I wan your job can? Looks like very free!!! xDD kk dun disturb u, thanks for translating!

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[zmaster]
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PostSubject: Re: Master and pupil system   Wed Aug 19, 2009 3:26 am

Interesthing....speacialy the XP part bonuses!
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Wikked
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PostSubject: Re: Master and pupil system   Wed Aug 19, 2009 4:49 am

Thanks for all the work solar! Finally you did something useful (besides the funny pics) Razz

(joke bro)

Anyway, too bad the pupil system only works until sm1... that is a lvl quite easy to achieve now - not like in the old days, when a SM was a high lvl char...
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solarlord
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PostSubject: Re: Master and pupil system   Wed Aug 19, 2009 9:02 am

hahahaha...
perhaps only suitable for lower level to play this system...
once the person reach sm1, hes on his own anymore...

but the person with the "master" over his head is a PS1 player... so maybe PS1 can also teach a LS1 to play...

the xp part are great.... 10times xp!! wohooo...
someone play make a new WT char.. let me leech u!!! whahaha
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Flameberg
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PostSubject: Re: Master and pupil system   Sat Aug 22, 2009 7:50 pm

sounds fun Very Happy
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